Realistic ceramic materials with three.js
How I used lighting, texture, and viscous glazes to make the surfaces in Ceramics feel real
A blog about front-end technologies and generative art.
How I used lighting, texture, and viscous glazes to make the surfaces in Ceramics feel real
Exploring different forms of noise-based 2D vector fields and how to manipulate them.
How I achieved the 2D-to-3D textured surface effect in Ceramics, my first generative art NFT project.
Is your website a bit too rectangular? Do you want to break out of the box? Follow me as I embark on my toughest adventure yet, to make corners not square.